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"Burn things out, mess things up that's how you learn!" This book explains each concept in meticulous detail, and is friendly, patient, and fun.
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity.
Twenty-five session course in electronics. Each section begins with a discussion of a particular sort of circuit followed by the chance to try it out and see how it actually behaves. Accordingly, students understand the circuit's operation in a way that is deeper and much more satisfying than the manipulation of formulas.
Discusses the symbols used in electronic schematic diagrams and explains how to interpret, draw, and use schematic diagrams. Hardcover 2nd edition.
Learn electricity and electronics fundamentals and applications―all without taking a formal course. Inside, you’ll find all-new coverage of switching power supplies, class-D amplifiers, lithium-polymer batteries, microcontrollers―even the Arduino electronics platform.
Discover how to assemble your workbench, use the latest test equipment, zero in on and replace dead components, and handle reassembly. Instructions for specific devices, including stereos, MP3 players, digital cameras, flat-panel TVs, laptops, headsets, and mobile devices are also included in this do-it-yourself guide.
Lays out the essentials and provides step by step instructions, schematics, and illustrations. This easy to follow book features new instruction on programmable logic, semiconductors, operational amplifiers, voltage regulators, power supplies, digital electronics, and more.
Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino’s modified C language, store data, and interface with the Web.
Discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. DIY projects include a hangman game, RGB LED controller, digital clock, and RasPiRobot complete with an ultrasonic rangefinder.
The Raspberry Pi User Guide book will show you how to install software, master Linux nomenclature, use Scratch and Python, run Minecraft Pi edition, hack hardware and troubleshoot common issues, and more.
The 232 page Manga Guide to Electricity is the comic book to teach you about electronics!
What happens when your robot just won't go anymore? Step into reading with Robot, Go Bot!
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